The Earth in 2024: The latest (cloud)free satellite map is waiting for you!


The global and cloudless Sentinel-2 map, crafted by EOX.

Play the EO-Guesser game and explore beautiful locations!

Richat Structure, Mauritania in 2022

Clearing up the weather

Endless sunshine, eternal summer - the Sentinel-2 cloudless layer combines trillions of pixels collected during differing weather conditions during each year and merges them into a sunny homogeneous mosaic, almost free from satellite and atmospheric effects. Our thanks go to the European Commission and the European Space Agency for the free, full, and open Sentinel-2 data.

Lake Tekapo, New Zealand in 2022

Improved results

Less Clouds, Less Stripes: Bottom of the atmosphere and bidirectional reflectance distribution corrected (BRDF) data were used to make mosaic purely from the acquisitions taken in a single year gives you the opportunity to buy and use an unique satellite map.
Better Post-Processing: Sharper look, more balanced colors - our improved post-processing yields much better results in the various environments.

Examples for different usecases of Sentinel-2 data

Custom Solutions

Interested in cloudless satellite imagery or custom processing? EOxCloudless preprocesses raw satellite imagery to cloudless and seamless satellite data coverage. No more manual preselection of good scenes. No more unnecessary fetching of unusable data. No more data stitching. Just define time of interest and let us do the work.


For materials that need to glow—such as magical effects, neon signs, or special character features—the emission workflow includes:

"xukmi.shaders.fx" typically refers to the Vanilla Plus Shaders mod for the game (and its sequels like KKS), created by the developer

Detailed tutorials for lighting and shader setups using xukmi's tools are frequently shared on platforms like Pixiv and modding forums. Koikatsu Art + Card | ВКонтакте - VK

: From adjusting backface normals to fine-tuning shadow colors via ShadowHSV , the level of granular control is significantly higher than vanilla options. How to Use Them in Your Workflow

Don't be afraid to adjust the emission, shininess, and specular settings within the shader editor to get the desired look for different clothing materials.

They offer better control over textures, including better reflections on clothing and hair, improved transparency, and more detailed shader parameters for materials.

If you are looking to integrate this shader into a specific project, let me know you are targeting, the version of DirectX/Graphics API you are using, or the exact error code you are encountering so I can provide a targeted solution. Share public link

In bespoke or proprietary engines using older DirectX frameworks (like DX9 or DX11), xukmi.shaders.fx might define a specific surface material—such as realistic water rendering with dynamic waves, or a highly optimized skin shader using subsurface scattering. How to Implement and Edit the Shader

The Koikatsu community has documented precise techniques for creating realistic muscle and clothing bulge effects using xukmi shaders. The key is to understand the relationship between the displacement map's grayscale values and the resulting geometry.

NPR shaders like xukmi’s traditionally support only one directional light source. However, xukmi’s implementation extends this baseline functionality:

Integrating these shaders usually involves the following steps within the Koikatsu! Studio environment:


EOxCloudless Logo

Exploitation-ready Satellite Imagery

Sentinel-2 cloudless is part of the EOxCloudless Product Family, which offers source data for viewing and analysis.

Viewing Products

Get our prerendered Sentinel-2 cloudless as map cache or create your own layer using our mapping optimized source mosaics for web maps or desktop GIS tools.

See EOxCloudless Viewing Products

Data Products

Get off-the-shelf multispectral mosaic data from Sentinel-2 or define a custom mosaic tailored for your needs for further analysis and processing.

See EOxCloudless Data Products


Our products include:

  • Sentinel-2 cloudless single-file products (GeoPackage or MapCache SQLite files)
  • Sentinel-2 cloudless compressed & lossless GeoTIFFS (RGB or RGB/Nir)
  • 2016 - 2024 global Sentinel-2 data products
  • Additional sensor data (Sentinel-1 and more)
  • Fast & scalable custom processing options with additional parameters

Visit the EOxCloudless website for examples and more information!


Xukmi.shaders.fx Instant

For materials that need to glow—such as magical effects, neon signs, or special character features—the emission workflow includes:

"xukmi.shaders.fx" typically refers to the Vanilla Plus Shaders mod for the game (and its sequels like KKS), created by the developer

Detailed tutorials for lighting and shader setups using xukmi's tools are frequently shared on platforms like Pixiv and modding forums. Koikatsu Art + Card | ВКонтакте - VK xukmi.shaders.fx

: From adjusting backface normals to fine-tuning shadow colors via ShadowHSV , the level of granular control is significantly higher than vanilla options. How to Use Them in Your Workflow

Don't be afraid to adjust the emission, shininess, and specular settings within the shader editor to get the desired look for different clothing materials. For materials that need to glow—such as magical

They offer better control over textures, including better reflections on clothing and hair, improved transparency, and more detailed shader parameters for materials.

If you are looking to integrate this shader into a specific project, let me know you are targeting, the version of DirectX/Graphics API you are using, or the exact error code you are encountering so I can provide a targeted solution. Share public link They offer better control over textures, including better

In bespoke or proprietary engines using older DirectX frameworks (like DX9 or DX11), xukmi.shaders.fx might define a specific surface material—such as realistic water rendering with dynamic waves, or a highly optimized skin shader using subsurface scattering. How to Implement and Edit the Shader

The Koikatsu community has documented precise techniques for creating realistic muscle and clothing bulge effects using xukmi shaders. The key is to understand the relationship between the displacement map's grayscale values and the resulting geometry.

NPR shaders like xukmi’s traditionally support only one directional light source. However, xukmi’s implementation extends this baseline functionality:

Integrating these shaders usually involves the following steps within the Koikatsu! Studio environment: