Fe Ban Kick Script - Roblox Scripts - Fe Admin ... -
Summary
Example implementations Note: these are concise illustrative snippets showing patterns; adapt and test before use.
: This article is for educational purposes only. Unauthorized exploiting of Roblox games is prohibited by Roblox's Terms of Service. Respect others' work and enjoy Roblox responsibly.
To protect a Roblox game from exploits, developers can implement the following strategies: FE Ban Kick Script - ROBLOX SCRIPTS - FE Admin ...
local Players = game:GetService("Players") local DataStoreService = game:GetService("DataStoreService") local BanDataStore = DataStoreService:GetDataStore("GameBanList_v1") -- List of UserIDs allowed to use admin commands local AdminList = [12345678] = true, -- Replace with your Roblox UserID -- Check if a player is banned when they join Players.PlayerAdded:Connect(function(player) local banKey = "Banned_" .. player.UserId local success, isBanned = pcall(function() return BanDataStore:GetAsync(banKey) end) if success and isBanned then player:Kick("\n[System Ban]\nYou are permanently banned from this experience.") end end) -- Handle incoming admin requests safely local ReplicatedStorage = game:GetService("ReplicatedStorage") local AdminCommandEvent = ReplicatedStorage:WaitForChild("AdminCommandEvent") AdminCommandEvent.OnServerEvent:Connect(function(player, action, targetName, reason) -- SECURITY CHECK: Verify the sender is actually an admin if not AdminList[player.UserId] then warn(player.Name .. " attempted to exploit the admin system.") return end -- Find the target player local targetPlayer = Players:FindFirstChild(targetName) if not targetPlayer then print("Target player not found.") return end local formatReason = reason or "No reason provided." if action == "Kick" then targetPlayer:Kick("\n[Kicked by Admin]\nReason: " .. formatReason) print(targetPlayer.Name .. " has been kicked.") elseif action == "Ban" then local banKey = "Banned_" .. targetPlayer.UserId local success, err = pcall(function() BanDataStore:SetAsync(banKey, true) end) if success then targetPlayer:Kick("\n[Banned by Admin]\nReason: " .. formatReason) print(targetPlayer.Name .. " has been permanently banned.") else warn("Failed to ban player: " .. tostring(err)) end end end) Use code with caution. Step 3: Create the Admin LocalScript (UI Trigger)
Authorization and admin verification
This public link is valid for 7 days and shares a thread, including any personal information you added. This link or copies made by others cannot be deleted. If you share with third parties, their policies apply. Can’t copy the link right now. Try again later. Respect others' work and enjoy Roblox responsibly
Logging and monitoring
To implement this, you need a setup that handles communication safely. 1. The Server Script (Put in ServerScriptService)
-- Server Script inside ServerScriptService local Players = game:GetService("Players") local ReplicatedStorage = game:GetService("ReplicatedStorage") local KickEvent = ReplicatedStorage:WaitForChild("KickAdminEvent") -- List of approved Admin UserIDs local Admins = [12345678] = true, -- Replace with actual UserID KickEvent.OnServerEvent:Connect(function(player, targetPlayerName, reason) -- Crucial FE Security Check: Validate the sender if Admins[player.UserId] then local targetPlayer = Players:FindFirstChild(targetPlayerName) if targetPlayer then targetPlayer:Kick("\n[Admin Action]\nYou have been kicked.\nReason: " .. tostring(reason)) end else warn("Unauthorized kick attempt by: " .. player.Name) end end) Use code with caution. Implementing Permanent Bans (DataStores) " attempted to exploit the admin system
: A "Universal" script boasting 300+ commands like client-side kicking and gravity manipulation.
Protecting your Roblox experience from unauthorized administrative execution requires implementing rigorous server-side verification models.
Roblox provides a built-in function called :Kick() . When a server script triggers this function on a specific player object, that player is immediately disconnected from the game session. The Ban Method