The Medieval Kingdoms 1212 AD mod is an ongoing labor of love. The Campaign Alpha is the foundation, but the development team has plans to add missing technologies, naval units, a full mercenary system, and much more. The best way to stay updated, get help, and follow the development progress is by joining the community and checking the development Trello board.
Ensure Models Packs 1–6 are arranged sequentially right below the Base Pack. If the issue persists, force Steam to re-download Models Pack 1 and 2. "Grand Campaign" Button is Greyed Out
Despite its "alpha" label, the mod is already an incredibly rich experience, packed with features that fundamentally change how you play:
The mod will not run on Rome 2 or any other Total War title.
(The chronological order of individual model parts generally does not matter) Music Pack / Submods Step 3: Verify Game Files and Launch medieval kingdoms 1212 ad base pack campaign alpha install
To help troubleshoot any issues with your setup, let me know:
Toggle the checkmark to every single MK1212 part you just downloaded.
You must subscribe to the following individual parts. Missing even one file will cause the game to crash to the desktop on startup.
Clicking should display the year 1212 AD and present a massive roster of medieval factions, such as the Kingdom of England, the Duchy of Burgundy, or the Byzantine Successor States, instead of Western Rome or the Huns. Troubleshooting Common Installation Issues Game Crashes on Startup (CTD) The Medieval Kingdoms 1212 AD mod is an
For power users who want to avoid Steam auto-updates (which break saved games every time a patch drops), follow this manual method.
Replaces the vanilla audio with period-accurate medieval tracks. 3. Step-by-Step Installation Guide
Once you have mastered the , enhance your experience with these community staples:
Clicking "Grand Campaign" will display the 1212 AD starting map, featuring kingdoms like the Capetian Kingdom of France, the Holy Roman Empire, and the Byzantine successor states instead of the Roman Empire. Troubleshooting Common Issues Ensure Models Packs 1–6 are arranged sequentially right
The Medieval Kingdoms 1212 AD campaign is a series of scenarios that take players on a journey through medieval history. The campaign is divided into several chapters, each representing a significant event or era in medieval history. Players must navigate the challenges of ruling a medieval kingdom, including:
(Optional, but highly recommended for immersion)
: You can also subscribe to the Music Mod and a UI sound replacement mod (the latter often requires a manual download from ModDB ).
Follow this guide to properly install the base pack and start your medieval conquest. Step 1: Subscribe to the Required Workshop Mods
Explain the between the mod's combat and vanilla Attila.