Fix: Rtgi 01702 Release

If you are specifically using this older version and encountering bugs, the community typically recommends the following "fixes":

Note: If this file belongs to a specific software project other than the RTGI Shader (e.g., a niche firmware or a specific modding tool), please provide more context so I can tailor the notes specifically to that application.

Check the box labeled .

Unlike hardware-accelerated ray tracing (RTX/DirectX Raytracing), RTGI operates strictly on the information visible on the screen. It utilizes: Ray Marching: rtgi 01702 release fix

The resolves critical depth buffer, splitting, and double-image artifacts by correcting ReShade preprocessor definitions and modifying in-game anti-aliasing configurations . Pascal Gilcher’s Ray Traced Global Illumination (RTGI) shader brings path-traced lighting to older titles. However, the legacy 0.17.0.2 beta release frequently requires manual troubleshooting to align the screen space data properly. Understanding the 0.17.0.2 Issues

Launch the installer and select the specific target game executable (e.g., GTA5.exe or ReadyorNot.exe ).

: Like most screen-space effects, RTGI requires access to a game's depth buffer to function. This specific fix improved how the shader interacted with the depth buffer detection in ReShade 4.8.x and above. Concept Paper: The Evolution of Post-Process Ray Tracing If you are specifically using this older version

Different game engines store depth information differently. You must tell ReShade exactly how to read it by editing the global values in the tab.

: Resolved bugs where the shader UI would occasionally fail to load or the shader would not compile correctly in certain versions of ReShade (standard versions around 4.8.x or 4.9.x).

Most splitting and double-image issues stem from mismatched orientation or inverted data in ReShade's global configurations. Open the in-game. Click Edit Global Preprocessor Definitions . It utilizes: Ray Marching: The resolves critical depth

Ray-Traced Global Illumination (RTGI) is a sophisticated post-processing shader developed by renowned modder Pascal "Marty McFly" Gilcher for the popular Reshade graphics modification tool. This powerful tool brings high-end lighting effects to virtually any PC game by simulating how light rays bounce and interact with surfaces in a virtual environment, resulting in significantly enhanced visual fidelity and realism.

: Minor adjustments to the ray marching logic to improve frame times on mid-range hardware.

Fixing the RTGI 01702 Error: A Complete Guide to Ray Tracing GI Release Crashing

Check RESHADE_DEPTH_INPUT_IS_REVERSED . If it is 0, change it to 1, or vice versa.