-- Validate target if not targetPlayer or not targetPlayer:IsA("Player") then return end
Admin commands often parse strings (e.g., typing "kick player1" into a chat box).
-- Server Script local ReplicatedStorage = game:GetService("ReplicatedStorage") local AdminEvent = ReplicatedStorage:WaitForChild("AdminActionEvent") -- List of UserIds allowed to use the panel local Admins = 12345678, 87654321 -- Replace with your UserId local function isAdmin(player) for _, id in pairs(Admins) do if player.UserId == id then return true end end return false end AdminEvent.OnServerEvent:Connect(function(player, targetName, action) if not isAdmin(player) then return end local target = game.Players:FindFirstChild(targetName) if target then if action == "Kick" then target:Kick("You have been kicked by an admin.") elseif action == "Ban" then -- Logic for banning (e.g., adding to a DataStore) target:Kick("You have been permanently banned.") end end end) Use code with caution. Copied to clipboard
: Roblox's mandatory security system. It separates the client (the player) from the server (the game hosting environment). Changes made by a client do not replicate to other players unless passed through a secure server-side script. op player kick ban panel gui script fe ki work
local Players = game:GetService("Players") -- The function that processes the kick local function processKick(playerToKick, reason) if playerToKick then playerToKick:Kick("You have been banned. Reason: " .. reason) end end Use code with caution. Server Bans and DataStores
Disclaimer: This script is intended for game developers securing their games, or for use in private servers/exploiting executives where you have authorized execution permissions. Use responsibly.
local Admins = 12345, 67890 -- List of authorized User IDs -- Validate target if not targetPlayer or not
A security property in games like Roblox that prevents client-side scripts from altering the server globally.
The logic for a ban is simple:
| Problem | Most Common Cause | How to Fix It | | :--- | :--- | :--- | | | Admins not configured correctly. | Check UserIDs : Open the admin script and ensure the admins list has the correct UserIDs. Check GUI : Make sure the GUI is placed inside StarterGui and is set to Enabled = true . | | "Kick" or "Ban" Does Nothing | RemoteEvents aren't connected properly. | Verify Names : In your Explorer, ensure a RemoteEvent named KickEvent exists in ReplicatedStorage . Double-check that the names in your script match exactly with what is in the Explorer. | | Bans Not Saving | DataStore issues or API calls are off. | Check Settings : Go to Game Settings > Security in Roblox Studio. Turn ON Enable Studio Access to API Services and Allow HTTP Requests . Add pcall : Wrap your DataStore:SetAsync() call in a pcall (protected call) to catch and log any saving errors. | | Players Not Getting Banned After Rejoin | DataStore check on PlayerAdded is flawed. | Check for Typos : Ensure the game.Players.PlayerAdded:Connect(...) function is present and is correctly reading from the same DataStore you saved to. | | My Own Game Crashes When I Use the Script | The script may have an "antikick" or anti-crash feature that is misfiring. | Check Script Logic : Look for a pcall or error-catching mechanism. Sometimes, trying to kick yourself or using a command without a valid target can cause an error that crashes your game. | It separates the client (the player) from the
to securely communicate between the client (your GUI) and the server (the logic that removes players). 1. Set Up the RemoteEvent , right-click ReplicatedStorage RemoteEvent and rename it to AdminEvent 2. Create the Server Script
The game does not have a KickRemote . The script doesn't create one because it's a LocalScript. The print is for show.
Therefore, any “op player kick ban panel gui script fe ki work” must include: