Works exceptionally well with classes that grant extra movement, heals, or shields to allies/summons.
: You can switch between active summons using "Transfer" abilities. When you transfer, you inherit the current health and conditions of the summon you move into. Summon Management
Want me to expand on a specific level (e.g., level 5–9 builds, or specific scenario types where Prism excels)?
Transferring is a powerful defensive tool because it removes all damage and negative conditions from the summon, though you inherit them yourself. Primary Playstyles
: Many of your summon cards act as "Modes" when you transfer into them. While in a mode, you gain persistent bonuses like Shield 1 or Heal 2 every turn.
: A key feature of the class is the ability to transfer into your summons, effectively "swapping" places and roles to protect fragile units or reposition yourself.
Yes. Unequivocally.
The Prism relies heavily on its attack modifier deck because your constructs use your deck when they attack. You want to eliminate negative modifiers quickly to ensure your multi-attack turns don't miss.
Unlike traditional summoner classes where a dead summon is lost for the rest of the scenario, the Prism treats its summons as reusable hardware components. When a summon is defeated or dismissed, it is placed into your discard pile instead of the loss pile if you use cards like Reassemble . This safety net allows you to play aggressively without fearing complete exhaustion early in a scenario. The Transfer Action
When you play a top action summon, you place a robot on the map.
: Item 94 offers a Range 5 heal, perfect for rescuing a summon that has wandered too deep into enemy territory. Recommended Resources
Provides a vital Transfer action combined with healing to keep your active shell functional.
Provides a massive safety net. The bottom action allows you to recover discarded mode cards, extending your stamina significantly.