Unreal Engine sample projects
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using C++ and Blueprint
developed for prototyping and reference
all projects are free to try and Please send me feedback..
- Using widgets as health bar and changing it based on player collision in 3 methods
- Custom property of item on stage
- Blueprint only
Using:
collision detection, widgets, material parameters, timeline component, blueprint functions
: Advanced users import tables generated by hardware reporting tools to ensure seamless integration. Step 4: Execution and Reassembly
Are you looking to perform a , such as a SLIC injection or an Option ROM swap?
Keep it for your retro BIOS modding toolkit, but pair with a hardware programmer (CH341A) for safety.
On her first run she set up an aging phone on a battered USB hub, installed the drivers like a ritual, and launched the .exe. The interface was unapologetically retro: grey boxes, terse labels, no animations, just function. It hummed in the little black box of her laptop and, for a moment, the whole room seemed to hold its breath.
Here’s a helpful review for , focusing on its practical use, limitations, and comparison to newer versions: phoenixtool 2.73 old version
Always flash from a stable environment, preferably using a bootable USB drive and tools like PHLASH16.EXE .
However, its use is not without significant risks. Its imperfect checksum validation means there is always a possibility of permanently damaging ("bricking") your motherboard. With the right preparation, Phoenixtool 2.73 is the best free solution for reviving and customizing legacy hardware.
Modifying system firmware carries an inherent risk of bricking your computer. If a BIOS file is compiled with incorrect checksums or broken structural tables, the motherboard will fail its Power-On Self-Test (POST) and will not boot.
Because this tool is hosted on archival sites and forums, users must thoroughly scan downloads for malware or altered executables. : Advanced users import tables generated by hardware
It allows the insertion of various SLIC versions required for different Windows Server and Windows desktop activations.
Here is everything you need to know about this classic utility, how it works, and how to use it safely. What is Phoenixtool 2.73?
on how to use a specific modification method like "Dynamic" or "Module"? PhoenixTool - novoselovvlad.ru
: Run the tool as an Administrator. In the Original BIOS field, select your BIOS ROM file. On her first run she set up an
If you need guidance on or using an external flasher ? Share public link
: PhoenixTool 2.73 does not support modern UEFI security features like Secure Boot or Capsule signing. Attempting to use this old version on modern motherboards (built after 2015) will likely corrupt the file.
It was widely popular during the Windows 7 and early Windows 10 era to mod BIOS to support SLIC (Software Licensing Description Table) 2.1, which allows for OEM offline activation. Why Use the "Old" 2.73 Version?
: Ensure the tool is unpacked into a folder path that contains only English characters (no Cyrillic or special characters) to avoid errors.
- Using collision scenarios, each as separate map with similar Blueprint and C++ approach
- Search and find properties on collision actor with C++
- 6 maps
- C++ and Blueprint
Using:
C++ : TFieldIterator
Blueprint: TextRender, SpotLight
- Using GameInstance to save total score on map change (between levels)
- Using HUD class and communicate with GameMode on score/pick-item
- Display image and number of picked up items in widget (3 different items)
- Use Sequencer on change map
- Spawn Emitter
- GameMode communications on game logic and data flow
- Custom FBX object made by Blender and 3 imported images for widget
- Blueprint only
Using:
GameInstance, GameMode, HUD, Widget, Sequencer, Emitter, Collision detection, Map/Level change
- Spawn destroyable objects based on box boundary
- Customisable features
- C++ only
Using:
RandomPointInBoundingBox, SpawnActor, Collision detection
- Communication with GameMode for data flow control between independent stage objects
- Blueprint only
Using:
Widget, Font Material, GameMode, Collision detection
- Having 4 different approaches of AI on character by using AI Controler
- Blueprint only
Using:
AI Controller, Behaviour Tree, Blackboard, BTT Task , GameMode communication on collision detection
- Drag and Drop by using F key
- Simple game prototype
- Communication with GameMode for game logics
- Blueprint only
Using:
Drag and Drop functionality, Physic Handler, Widget, GameMode , Collision handling