Sims 4 Language Strings Jun 2026
. In Sims 4 Studio, open the mod, locate your language's String Table, and click "Batch Export" at the bottom left.
Every STBL in The Sims 4 follows a specific resource naming pattern:
If you are developing a custom mod or trait, you must generate custom string tables so your text appears in-game. Tools Required
Every STBL file has an 8-byte (16-character) hexadecimal Instance ID. The first two digits of this ID are critical because they dictate the language of the table. Here are the primary language codes used in The Sims 4: : English (US) 01 : French 02 : Italian 03 : German 04 : Spanish 05 : Traditional Chinese 06 : Simplified Chinese 07 : Korean 08 : Japanese 09 : Russian 0B : Polish 0C : Swedish 0D : Danish 0E : Dutch 0F : Norwegian 10 : Finnish 13 : Portuguese (Brazil) 14 : Czech
String tables are found inside .package files. They are identified by the resource type . sims 4 language strings
For modders creating a new mod, you can copy your English string table to all other languages using S4S ( Tools > Modding > Copy string tables to all languages ), which serves as a template for other translators.
Check that the language code in your string table matches the desired language. If you translated to Spanish, ensure your stbl file uses the correct Spanish localization ID.
In programming terms, a "string" is a data type used to represent text. The Sims 4 organizes these strings into (STBL files), which serve as the backbone for all in-game text localization. When you open a mod or a game file, the string tables are what allow the game to display text in your chosen language.
To create a new string, modders use . By turning a unique phrase (like my_mod_interaction_name ) into a hash, you generate a unique 64-bit ID. Tools like Sims 4 Studio automate this process, allowing you to link your custom text to your mod’s actions. How to Edit or Translate Language Strings Tools Required Every STBL file has an 8-byte
The Sims 4 language strings are organized into different files, each corresponding to a specific language or region. For example, the English language strings are stored in a file called English_US.strings , while the French language strings are stored in French_FR.strings . This system allows the game to display the correct text for each language, ensuring that players can fully immerse themselves in the game.
is localized for dozens of regions, "strings" (the technical term for lines of text) are stored in specific data files that the game loads based on your local language settings. Why Language Strings Matter Localization Support
Every language in The Sims 4 has its own STBL file. These are categorized by a , which occupies the first two digits of the Instance ID: 00: English (US) 01: English (UK) 02: French 03: German 07: Russian 0B: Spanish Why Language Strings Matter for Modders
Technically, these files are identified by a specific and have a version 5 format that supports compression. All text is stored using UTF-8 encoding , ensuring support for nearly every language and special character on the planet. They are identified by the resource type
The order of mod loading matters. Try renaming your package with a ZZZ_ prefix (e.g., ZZZ_MyStringOverride.package ) to ensure it loads after all other mods. Alternatively, use the Resource.cfg file to explicitly set load priority.
And her Sims? They finally knew what to say when they saw her couch.
in a custom package, using a unique identifier for the instance ID's remainder portion.
Open Sims 4 Studio and open the .package file of the mod you want to edit. Navigate to the tab.


