A standard full game consists of . In a typical setup, there will be 4 werewolves, 1 solo killer (such as Serial Killer or Arsonist), 1 solo voting role (like Fool or Headhunter), sometimes a converter role, and approximately 9 villagers . The village team's objective is to eliminate all evil roles (werewolves and killers), while avoiding the trickery of werewolves and the traps set by solo roles.
: Always check your role card color at the start of the match to know exactly who your allies are.
Wolvesville (formerly known as Werewolf Online) is a highly strategic, fast-paced hidden role game that pits the Village against the Werewolves, alongside chaotic Solo factions. Success requires a deep understanding of the game's massive roster of characters.
The Ultimate Wolvesville All Roles Guide: Every Role Explained wolvesville all roles
Wolvesville (formerly Werewolf Online) is a fast-paced social deduction game where roles are everything. With over 100+ unique characters spread across teams, understanding every role is crucial for mastering the game, whether you are playing as a villager, a werewolf, or a specialized solo killer.
A brutal killer who must eliminate everyone else in the game to win. They can kill one person every night.
The goal of a solo killer is to be the last player alive. They are a formidable threat to both other teams. A standard full game consists of
The Werewolves win when they equal or outnumber the surviving Villagers. They communicate in a secret night chat to coordinate kills and deception.
: Werewolves use "fake claims" to stall information. A common advanced strategy involves a
These roles keep key townspeople alive and disrupt the Werewolves' killing efficiency. : Always check your role card color at
Can secretly choose to execute one player during the night. If they mistakenly kill a Villager, the Vigilante dies of guilt.
Analyst (Seer), Sheriff (Aura Seer), Spy (Detective). Protective Roles These roles prevent deaths during the night or day phases.
: Targets a player to put them to sleep, disabling their role for the night.
Marksman (Priest), Vigilante (Gunner), Ritualist (Medium). 🐺 The Werewolf Team
More complex neutral roles operate on social manipulation. The Arsonist douses players and ignites them for mass destruction. The Jester aims to get voted out by the village, punishing the town for a wrongful execution. The Fool shares a similar goal but often wins immediately upon being lynched. The Headhunter targets a specific player, usually a villager, needing that specific person to be voted out. The existence of Neutral roles forces players to look beyond simple binary logic (Village vs. Wolf) and consider hidden motives, making the deduction process significantly more challenging.