Sly Cooper - Thieves In Time -pcsa00068- -ntsc- [top] Guide
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Sly Cooper: Thieves in Time (PCSA00068) NTSC-U Overview is a 2013 action-adventure platformer developed by Sanzaru Games and published by Sony Computer Entertainment. The ID PCSA00068 identifies the physical and digital NTSC release for North American markets on the PlayStation Vita. Technical Specifications Product ID: PCSA00068 Region Code: NTSC-U (North America) Platform: PlayStation Vita Release Date: February 5, 2013 Media Type: NVG Card / Digital Download Key Gameplay Mechanics Stealth and Platforming
Thieves in Time is famous—or infamous—for its massive cliffhanger ending, which saw Sly stranded in Ancient Egypt. Despite high critical praise for the gameplay and aesthetic, a direct sequel has never been developed by Sanzaru Games Wikipedia.
The lack of a sequel to resolve this cliffhanger remains one of the gaming community's biggest "what ifs."
Furthermore, the Vita version utilizes the hardware’s unique features: Sly Cooper - Thieves in Time -PCSA00068- -NTSC-
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The rear touchpad and front touchscreen are utilized for specific minigames. Players tap the screen to access Bentley's binocucom or navigate hacking sub-games. Share public link
As of 2025, the PlayStation Vita is a discontinued legacy platform. The PSN store for Vita remains open (as of this writing) but on life support. Here is how to experience this specific NTSC version:
In the pantheon of PlayStation mascots, few have maintained the cult status of the suave, cane-wielding raccoon, Sly Cooper. While the mainline trilogy defined the PS2 era, the fourth installment— Sly Cooper: Thieves in Time —found a unique second life on portable hardware. For collectors and digital archivists, the specific identifier represents the North American (NTSC) PlayStation Vita version of this time-hopping heist adventure. This article breaks down everything you need to know about this specific SKU, from its technical performance to its place in the Sly Cooper timeline. : This is the primary community resource for
Sly Cooper: Thieves in Time was a critical success, praised for staying true to the series' roots while providing a substantial, fun adventure. Although it ends on a massive cliffhanger that has left fans clamoring for a sequel for years, the game itself stands as a high-quality platformer and a must-play for fans of stealth and platforming.
Whether playing for the nostalgia or experiencing it for the first time, Sly Cooper: Thieves in Time (PCSA00068) remains a shining example of a franchise revitalization done right. If you're interested, I can also: Compare this title to the original PlayStation 2 trilogy. Provide a list of the best PS Vita platformers. Explain how to unlock all of Sly's costumes.
Sly teams up with a young, agile ninja sparrow— (actually Rioichi himself, but in his prime). Together, they navigate bamboo forests, geisha houses, and a massive castle. Sly learns the Spire Jump (climbing narrow vertical poles). After disabling Grizz’s giant mechanical armor, Sly defeats him. The page is recovered, and Rioichi’s legacy is restored.
Sly landed in a narrow alley behind an 18th-century clockmaker’s shop. The city smelled of coal and ink. He pushed to his feet; the cane — always half-familiar now — hummed a new tune. A cobbled notice board carried a wanted poster painted with his own silhouette. Someone in this timeline knew Sly Cooper’s name, and they were using it to frame him. The ID PCSA00068 identifies the physical and digital
To save his family's legacy, Sly reunited with his trusted crew:
The PlayStation Vita version functions as a secondary display when linked with a PlayStation 3 system. Players can use the Vita camera to scan the TV screen, revealing hidden masks and treasures in real time. Touchscreen Controls
When Sucker Punch Productions moved on to create Infamous , the fate of the beloved thieving raccoon, Sly Cooper, hung in the balance. Enter Sanzaru Games, a studio that had already proven its respect for the franchise by remastering the original trilogy for PS3. Their biggest challenge? Delivering a true fourth entry on both the PlayStation 3 and the fledgling PlayStation Vita simultaneously.