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Archers are fragile. One hit from a crossbow or a horse archer kills them. However, when placed on a 10+ high tower, their range extends incredibly, and their rapid fire rate (every 1.5 seconds) chews through unarmored units like Arabian Swordsmen.
Fast units like Macemen and Assassins trade survival for mobility. For static defense, heavy units like Pikemen and Crossbowmen are superior due to their time-to-kill (TTK) stats.
Normal arrows do almost zero damage to Swordsmen and Pikemen. If an enemy attacks with heavy armor, you must transition your economy to support Crossbowmen.
The Ultimate Unit Breakdown for Stronghold Crusader In the sun-drenched sands of Stronghold Crusader
The Ballista is underrated. A single Ballista bolt will pierce through 5 Knights lined up, killing all of them. It is the ultimate anti-cavalry siege weapon.
Arabian Swordsmen are the strongest mercenary melee unit. Armed with scimitars and wearing durable armor, they shred unarmored units and can contend with European heavy melee units.
These units require weapons from your stockpile and a peasant to train. Archer (12 Gold):
Mercenaries are the "quick-fix" warriors of the desert. They require , making them perfect for emergency defenses or rapid-response strikes, though they will drain your gold reserves quickly.
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Required to build and operate siege engines (Catapults, Trebuchets, Ballistae). They can also pour boiling oil from walls to devastate attackers.
| Attribute | Rating | | :--- | :--- | | HP | Very Low | | Damage | None | | Speed | Very Fast | | Cost | 4 gold |