already unlocked. Note that enabling this feature disables all achievements for that specific campaign. Matchmaking Overhaul: Random Faction Selection:

She told the name of the boy who had been taken by the sea while the other children slept and how Bram had thrown himself into the surf to save him and never learned that he had failed until morning. She spoke Bram’s name and with it the guilt that had been tucked into the lighthouse timbers. She spoke of Lykke’s leaving, of how she’d been tempted by a far-off shore and gone because the island’s grief was too great to keep. Each name was a knot. Each confession tightened the flame into a pattern.

The increased vision range, in particular, is a game-changer for scouting, reducing the advantage of "fog of war" cheese tactics and encouraging active map control. 4. Summary of Improvements

Beyond feature additions and balance, v1.7.3 included a host of technical fixes to improve stability.

Tempest faction focuses on versatility and defensive structures.

Grenade-capable units now feature a range increased to 1800 (up from 1700), giving players more flexibility in clearing garrisoned structures and engaging tightly packed units.

“You keep a light, and so does the world across the veil,” the figure said. “Neither light fully fills the world. Between them the weather learns to climb. Your beacon is a stitch; its thread frays.”

Years folded. Children born after the storm learned to climb the lighthouse steps on the day they turned eight; they placed their palms on the brass, spoke a sentence, and went back down carrying a small, steadying tremor. Eira grew older, her hair gone to sea-foam, her steps backgrounded by new keepers. She wrote in the ledger sometimes, short notes—repairs, births, the names of those who brought sweetbread to the landing. When she was too old to climb she taught a girl named Mira to tend the lamp and to speak the sentences with a voice that did not waver.

recommend double or triple-clicking units to instantly select all of that type, a critical skill for managing large-scale skirmishes. Faction Dynamics & Strategies

The game is set in a modern-day alternative history scenario. In the year 1997, the Cuban Missile Crisis escalated into a nuclear war, leaving the world in a state of ruin. From the ashes, a mysterious red organic resource known as "Tempest Vines" emerges, capable of absorbing nuclear radiation and providing a new energy source. This coveted resource becomes the central point of conflict between two primary asymmetric factions: the Global Defense Force (GDF) and the Tempest Dynasty (DYN). A third, alien faction known as the Veti is currently in active development and available for public multiplayer testing.

Whether you’re leading the peacekeeping corps of the or fighting for the Tempest Dynasty , these updates are built to ensure that skill, not bugs, decides the winner on the battlefield. See you on the front lines!

Warning: Major Physics Overhaul Detected.

His forces unleashed a volley. The physics engine—updated to v1.7.3’s rigorous new standards—rendered the impact with brutal clarity. Mud splashed; metal warped. The Walkers fell, not because Jax had more firepower, but because he had mastered the weather.

: Recent expansions, like the Superior Firepower update, introduced the long-awaited third faction, the Veti , along with new mechanics like "Sacrifice" and "Subjugation". 7.3 or a technical breakdown of a certain unit?

In terms of gameplay, we were impressed by the balance changes, which have made the game more competitive and fair. The new units and buildings add more depth and variety to the game, and the improved multiplayer stability ensures that online matches are more enjoyable and reliable.

To accompany the extensive balance changes, a highly anticipated was implemented. This reset gave every player a clean slate to climb the leaderboards, allowing the new strategic meta shaped by the GDF and DYN changes to develop organically.

The Paladin has long been a jack-of-all-trades, master of none. In v1.7.3, its armor penetration against heavy targets has been increased by 22%, but its rate of fire has decreased by 10%. The true game-changer, however, is its new active ability: . For 50 energy, the Paladin absorbs 40% of all damage from explosives for six seconds.

Tempest Rising v1.7.3 brings several key changes that alter the meta. Unit Balance Changes