Dark Souls Remastered Version 1.04 [repack] <2026>

Because Remastered runs at 60fps, weapon degradation happens twice as fast as the original 30fps console versions in some scenarios.

If you want to dive deeper into how this patch impacts your specific setup, I can:

The patch’s focus on anti-cheat measures and critical bug fixes respects both the co-op and competitive communities that have kept Dark Souls alive for more than a decade. While the confusion with the original game’s 1.04 patch has persisted, understanding the distinction only deepens appreciation for how both updates—one transformative, one preservative—have contributed to Dark Souls ’ enduring legacy. dark souls remastered version 1.04

: Fixed a matching error where sessions would stop if a player attempted to join a session containing blocked players.

A: No. The Remastered version contains no intentional balance changes. Any perceived differences between the Remastered and the original Prepare to Die Edition are either artifacts of the 60fps conversion or changes that date back to the original game’s patches, not the Remastered 1.04 update. Because Remastered runs at 60fps, weapon degradation happens

Dark Souls Remastered includes several quality-of-life (QoL) improvements that were desperately needed, building on the adjustments first seen in early patches.

While sorcery damage as a whole was adjusted, specific "pursuit-style" spells like Homing Soulmass were tuned to prevent them from being completely unavoidable in PvP. : Fixed a matching error where sessions would

| | Resolution | Frame Rate | |---|---|---| | PC | Native 4K | 60fps | | PS4 / Xbox One | 1080p | 60fps | | PS4 Pro / Xbox One X | Upscaled 4K | 60fps | | Nintendo Switch (Docked) | 1080p | 30fps | | Nintendo Switch (Handheld) | 720p | 30fps |

Prior to 1.04, the latency-driven phenomenon known as "ghost hitting"—where a player rolls through an attack successfully but still builds up bleed, poison, or toxic status meters—was exceptionally severe. Patch 1.04 subtly tweaked the netcode registration. While it did not eliminate latency-based status buildup entirely (a fundamental quirk of the original peer-to-peer engine), it tightened the window of registration, making rolling through Great Scythe bleed build-ups noticeably more reliable. Weapon Clanking and Tracking

Progression tracking for specific covenants was updated to ensure that successful invasions or defensive victories correctly registered item rewards. Balance Adjustments and Bug Fixes

Matchmaking is determined by and Highest Weapon Upgrade Level .